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Bodycam's Locked & Loaded Update Finally Lets You Choose Your Own Gun, and the Studio Already Had to Patch the Grind

Real loadouts, a new map, and FPV drones arrive, then a hotfix two days later fixes the currency grind.

KiwamiGG StaffPublished Sep 8, 2026Updated Sep 8, 20263 min read

Bodycam's biggest update since it hit Early Access in June 2024 dropped September 2 at 17:00 UTC, and the single change that's going to matter most day to day is boringly simple: you can now actually pick your loadout before a match instead of getting handed a random or limited weapon set. That sounds like a basic feature for a shooter to be missing, and it kind of is, but Bodycam's whole identity has been built around raw, grounded realism over conventional shooter systems, so a proper pre-match tactical tablet with primary, secondary, melee, explosive, and gadget slots is a genuine structural shift for this game, not just a menu redesign.

The animation work getting the most attention is what the studio's calling the "True Body" system, procedural reactions that replace a lot of the old static animation clips. Fumble a reload under pressure, flinch and shield your eyes from a nearby explosion, adjust your grip mid-fight, reach for a radio, even watch your own body camera physically shift position after you sprint or dive. For a game whose entire pitch is "what if a shooter looked like actual bodycam footage," this is the update that finally makes the small physical details match that promise instead of just the lighting and camera shake doing all the work.

The New Map, and the Drones

Trenches is the new map, and it's a bigger, more ambitious space than what Bodycam's shipped before: trench networks, a ruined church with a bell tower, underground tunnels, open fields, and dynamic weather layered on top. Alongside it, FPV drones and RC cars arrive as gadget slot items, drones fly in either a stabilized casual mode or a full manual Acro mode for players who want the real difficulty curve, and RC cars can deliver an explosive charge or scout through doorways a flying drone would miss. Both are pitched primarily as information tools rather than kill machines, which tracks with the game's general design philosophy of rewarding awareness over spray-and-pray.

Worth noting explicitly: this entire update ships with zero real-money purchases attached. Reissad Studio confirmed the shop is off for v0.8, this is a free update for anyone who already owns the Early Access build, not a paid expansion wearing a content-patch label. For a small indie studio (Bodycam was started by two French developers, aged 17 and 20 when they founded Reissad), turning down an obvious monetization opportunity attached to your biggest content drop yet is a genuinely respectable call, and it's the kind of decision that buys real goodwill from a community that's watched plenty of other early access games slowly bolt a shop onto everything.

Two Days Later, They Already Had to Patch It

September 4 brought a follow-up hotfix, "V0.8 #2," raising Reissad Points earn rates across the board: +25% in Gun Game, +50% in both Team Deathmatch and Deathmatch, +75% in Hardpoint, and a full +100% in Wingman and Versus. That's a fast turnaround for a currency rebalance, which usually means the initial unlock pace after launch felt noticeably too slow once real players started grinding toward attachments instead of the studio's internal testing numbers. The same patch fixed a crash tied to online session initialization, plus a batch of smaller audio, weapon, and lobby-visual bugs.

One detail I can't fully confirm: one source claims this same hotfix also raised the Team Deathmatch kill limit from 50 to 75, but the more detailed patch breakdown I found only mentions the RP multiplier changes and the crash fix, without that kill-limit detail. If you're planning your next TDM session around a higher kill target, it's worth checking the official Steam patch notes directly before assuming that's live, rather than trusting either secondhand summary at face value.

#Bodycam#Reissad Studio#Early Access#tactical shooter#loadouts